![]() Now it's time to determine the behaviour of our section: the second part. We finished the first part of our section: the source. We can now close the „Distributors path“ window and leave everything to its defaults. Now we can see a straight line coming out of the GrowFX icon. Most of the time the small image next to the selection list shows exactly what each selection does. Since we want the trunk to come out directly from the GrowFX icon, we select the first distributor. This „Distributors path“ window lets you choose from different distributors and every distributor has its own meaning. Click on „Distributors path“ while you have the „Trunk“-section selected. That's because we didn't specify the source. (You should always rename your sections to stay on top of things!) You will first notice that you can't see this path inside your viewport. First sectionĬreate a new path and name it „Trunk“. Move it to the origin (right click on each of the axis' spinner arrows on the bottom of your screen to set them to zero). Click and drag a GrowFX object/icon into your viewport. You can move your tree into your original scene later as soon as you finished it. GrowFX generates extremely realsitic trees and plants, which leads to lots of polygons and may slow down 3D Studio Max a lot. A section is called „path“ in GrowFX terms. GrowFX splits these three parts into three seperated windows: Distributors path, Modify direction and Mesh parameters.
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